![]() It was most likely designed by Lyle Rains for Quiz Show (see pages 18 and 44-45) - one of the first Atari videogames to use a microprocessor instead of discrete logic. Driven by play and imagination, videogame typefaces evolved 1 ina unique profusion during the golden age of arcade games, which lasted from the mid 70s to the early 90s.They were primarily designed for displaying high scores and messages, and the most famous is the Atari font. Beyond technological typefaces, there were other genres of bitmap typefaces that were full of diversity, particularly in the world of videogames. ![]() Designed toworkatlow resolutionand with limited machine power, such bitmap typefaces may look identical, but they were functional for their own specific purposes - achieving a kind of technological beauty thatis still apparent today. But under the contemporary information surface you can still find legacies of the bitmap typefaces that were unique to 8- or 16-bit computers before the dominance of Microsoft and Apple. Today's highly developed computers anddisplay devices let you use the very same typefaces on screen as for printing. Thames & Hudson TTTTTTTTTTTTTTTTT ARCADE GAME - TYPOGRAPHY ARCADE GAME TYPOGRAPHY THE ART OF PIXEL TYPE TOSHI OMAGAR FOREWORD KIYONORI MUROGA Q Thames & Hudson FOREWORD itz PREFACE TYPE FORAMUSEMENT T RULES THE 8x8 MONOSPACED TYPEFACES 02 03 04 05 06 07 08 09 10 ANS REGULAR SA\S BOLD SANS LIGHT SERIF MICR SLANTED CALLIGRAPHY & LETTERING HORIZONTALSTRESS STENCIL DECORATIVE 006 008 010 012 014 016 046 080 106 128 148 174 200 i/ 240 ESSAYS THE ATARI FONT ANATOMY OF THE ATARI FONT MICR PECULIAR CHARACTERS ALL CHARACTERS INAGAME THE END OF AFORMAT CONCLUSION INDEXOF GAMES ACKNOWLEDGMENTS & CREDITS 044 074 130 12 218 264 260 208 272 KIYONORI MUROGA FOREWORD ~ Typefaces are ubiquitous in our contemporary information environment.
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